Press
Adways partner up with YetiZen
Adways has announced the establishment of US subsidiary Adways Interactive and its capital partnership with Yetizen. Yetizen is a San Francisco based gaming incubator which offers accelerator programs to game related start-ups around the globe. In 2012, Yetizen has had over 500 applicants for its program and Adways will partner up with Yetizen to provide the start-ups with knowledge and support for the Asian market.
YetiZen workshop to lift lid on how to monetise in-game virtual economies
Startup accelerator Yetizen has announced it will be hosting a workshop to educate developers on how best to monetise in-game virtual economies…
The Yetis are coming to you at GDC 2012
This year at GDC 2012, prepare for a Yeti invasion the likes of which has never been seen before! YetiZen will be bringing you the biggest bash you’ve ever seen at GDC on Wednesday, March 7 starting at 8pm at Ruby Skye…
Submissions open for YetiZen’s second Game Pitch competition at GDC 2012
Furthering the cause of mobile gaming start-ups in the US and beyond, San Francisco-based incubator and business accelerator YetiZen will be at GDC 2012, hosting its second Game Pitch competition…
YetiZen Get-In-The-Game Pitch Competition
YetiZen is excited to announce our second annual Get-In-The-Game Pitch Competition on March 8th. Become a part of the next big wave in mobile and social game development by participating in a contest where you’ll have the opportunity to present your product to an incredible audience of investors, entrepreneurs and game industry CEOs. If you’ve been looking to jump-start your fundraising efforts or are looking to take that next step towards business development, here’s your opportunity to woo and wow some of the most influential individuals in the game space!
YetiZen Accelerator Building Next Class of Gaming Startups
YetiZen, game studio and platform startup accelerator, today announced they are accepting applications from promising game companies to join the March 2012 round of YetiZen’s Accelerator Program. The application deadline is January 1 with rolling admission, so early submission is advised.
YetiZen’s Accelerator Program Shows Off Revamped Games, Services
Several graduates of the YetiZen accelerator program demoed a range of Facebook games and game-related products last week to an audience of investors and potential buyers. These products covered everything from niche games and tournament sites to developer tools and platforms.
Game Company Accelerator YetiZen Set to Release First Crop of Candidates to the Wild
YetiZen is a start-up accelerator dedicated exclusively to video game companies in the PC, mobile, social, and network download space. An accelerator is a company that educates or reorganizes an existing company or product and then connects it with sources of funding for long term growth. While we’ve seen one or two social game developers practice acceleration — notably Rocket Ninja Games and its relaunch of Wrestler: Unstoppable — YetiZen is the first platform-agnostic accelerator for games that we’ve ever heard of, taking in social, mobile, PC, and Xbox Live Arcade or PlayStation Network indie game start-ups.
We Get Startups a Complete Set of Advisors: Sana Choudary
Last month, a new startup incubator, YetiZen, opened for business in San Francisco, which has seen a flurry of technology-focused incubators mushroom since early 2010. YetiZen is a specialist startup accelerator programme focused on game startups.
YetiZen starts an incubator for game startups
The game industry is hot, with lots of companies chasing the success of social game darlings such as Zynga and mobile game successes such as Ngmoco. That’s why YetiZen is forming a new incubator to help launch game startups.
VCs see tough and exciting landscape for game startups
The game industry has gotten a lot of love from venture capitalists lately. For many years, VCs invested a small amount of money into games compared to other hot investments such as social media. But in the age of Facebook and mobile gaming, that has changed.
Developing for Facebook was like tantric sex
Developing for Facebook was like tantric sex was the title of Blake Commagere, Facebook gaming pioneer’s presentation at the SF Game Developer’s Workshop. In this aptly named presentation, Commagere offered a brief impression on what it was like to develop the first Facebook games.
Bay Area video game professionals organize much needed meeting of the minds
This Tuesday, some of the sharpest minds in Bay Area game development gathered on the fourth floor of the Art Institute’s Civic Center Plaza building, attending the SF Game Developer’s Workshop. The night’s agenda was to discuss the continuously evolving social games industry, and what it takes to survive while still entertaining millions in fresh, new ways.
K-factor and the new Madison Avenue
A few weeks back while indulging in an episode of Mad Men (AMC’s series about Madison Avenue advertisers in the 1960′s) I started to wonder how the advertising theory born there relates to game theory as is now being born in the labs and bedrooms of game and app designers around the world. On a blustery August night at the Art Institute of California, San Francisco, I got at least one answer from a trusted industry source at “How to Grow your Online Games for massive player engagement and revenue” hosted by Sana Choudary and Japheth Dillman.
Expert Game Designers Explain Social Augmented Reality Gaming And Virality
Game developers around the globe are looking to move beyond the farming and restaurant games and utilize new mechanics that help them increase virality and revenue. According to the NPD group/Gamasutra US retail video game industry sales in January 2010 decreased 13% from the same time last year.