August 22, 2014
June 26, 2014
The Debate Rages: Interstitials vs. Banner Ads…
Choosing the Right Ad Experience for Your Games
by: Japheth Dillman, CoFounder & CCO of YetiZen
We all know that games are an immersive experience. And we as developers create the reality that sucks in players giving them the illusion of escape. But we must also be mindful to not disrupt this experience if we want players to linger in this reality.
This brings us to ads.
February 1, 2014
And now, for your viewing pleasure… the SlideShare from the YetiZen AdMob Design Jam!
December 14, 2013
Our awesome mentor Blake Commagere is one of Biz Journals 40 under 40. You go Blake!
Blake Commagere created the first version of “Causes on Facebook,” which has raised over $20 million for various charities and created the social gaming category on social networks by developing some of the most popular apps (Zombies and Vampires) on Facebook Inc. to date with more than 50 millions users.
YetiZen portfolio company Incuvo’s Createrria reaches #2 in US Adventure Games in less than 24 hours!
December 7, 2013
YetiZen portfolio company Incuvo’s Createrria reaches #2 in US Adventure Games less than 24 hours after release.
December 6, 2013
Our CEO, Sana Choudary was invited to speak at AppNation on Tuesday afternoon on game investment patterns. The media has been portraying game investments as dead and that VC money doesn’t invest in game studios, instead deals goes to platform companies — however, Sana discovered this was not true. In fact, our numbers show the complete opposite.
The talk was also covered by Dean Takahashi at VentureBeat this morning.
Special thanks to our mentor Jerry Darko from Raymond James for providing us the raw data in our research. The data is also made publicly here. If you have any questions on the raw data please contact him via linkedin or email at jerry[dot]darko[at]raymondjames[dot]com
November 20, 2013
From YetiZen Gamasutra Press Release
Launch of the 1st YetiZen Boot Camp Program for Latin American Game Studios
Raising all ships, one game studio at a time
YetiZen, the wildly popular accelerator for gaming companies and the host of the YetiZen Innovation Lab has launched its first ever boot camp program for game studios coming from emerging gaming ecosystems.
YetiZen recognizes that there are many promising game studios across the world. Unfortunately, due to a lack of a developed ecosystem and with it limited access to information, connections, and mentorship these companies are often unable to achieve the success they otherwise can. San Francisco on the other hand is the world’s densest community of game developers anywhere and has in abundance what these other ecosystem’s lack. The boot camp program is YetiZen’s solution to address this problem and raise all ships in gaming.
In collaboration with Global Game Designers Guild or GGDG, YetiZen’s Latin American partner YetiZen has brought nine game studios from across Colombia and Mexico to the YetiZen boot camp. Four of these companies are attending the boot camp online while the other five are in person at the YetiZen Innovation Lab.
October 18, 2013
Selfpubd, a YetiZen portfolio company, has created a process where iPhone users can purchase games well below the ninety-nine cent price point, and still completely use iTunes distribution. The company, through it’s game promotion site Thumb Arcade, has leveraged it’s over 300 independent game companies to put together this groundbreaking discount bundle. This first offer includes ten games, multiple award winners and featured titles, at a 79% discount. The bundle, as it’s called, has a retail value of $23.90 and is on sale for just $5 (equivalent to 50 cents each).
“We were told that it can’t be done,” says Andy Rosic, founder of Selfpubd, the parent company of Thumb Arcade. “But Selfpubd’s central goal is to reimagine the seriously disjointed app discovery process, so we stayed at it until it became a reality.” http://bundle.thumbarcade.com becomes available on October 18, 2013 at 6am PST, and will run through October 31st, unless sales reach their maximum cutoff and it closes early. Game developers get an affordable discovery boost, and game playing users get a discount where it didn’t exist before.
September 14, 2013
The indie team of Wojciech Borczyk and Jakub Duda have worked for the big studios and publishers across Poland, as well as having launched their own indie studio. But the duo shared a vision of facilitating others to enter their own gaming imaginariums (is that a word?) in the shape of Createrria.
Read more at 100% Indie
September 14, 2013
It’s the moment you have all been waiting for! After multiple painstaking days of combing through the game design documents of our three finalists, Radio City Music Brawl, SuperScrapers, and Entrepreneur from our August 23-25th – Money Game Design Jam, we have reach a conclusion!
Join us in congratulating our winner of the $15,000 grand prize:
It was a tough decision to make between the three teams, but Kenny’s game design won us over.
We want to thank everybody that participated in our Money Game Design Jam! We hope to see you again in the near future!