Workshop: Scott Foe
September 21, 2011
Experienced Game Producer & Operations Manager Scott Foe came by YetiZen today to describe how to craft effective strategies for game development. Scott has worn many hats in the games industry. He has worked on large-scale projects on the Sega Dreamcast and the Nokia N-Gage, as well as smaller-scale projects in social and mobile gaming. Leaving out the names of those involved, Scott regaled us with some of the horror stories from his career, and described the factors that led to the worst project that he has ever been involved with. He went on to discuss how game development has transformed over the years, and described which strategies he believes are best suited for today’s climate. He explained which methodologies are best suited for indie and start-up companies. He described the need for authority and accountability, and how it figures into the development cycle. Scott’s workshop left us with a firmer grasp on how to structure our production cycles and make better estimations of project-life-cycle.