Contest Overview

At Mobile Unleashed the most cutting edge indie game developers compete to push the performance potential of mobile games using Qualcomm Snapdragon processors.

Win coveted prizes and earn bragging rights as the “Best Indie Game Developer” in the industry. Unleash your development potential!

YetiZen, Qualcomm, and industry pros such as OpenFeint’s Jason Citron and Unity’s David Helgason will judge your mobile indie game entries. Maximize your game’s innovative aspects and push its performance potential on mobile devices with Snapdragon.

10 finalists will present their games live to an elite panel of judges.

2 winners will be selected. One for Android and one for Windows RT

Participants must be:

  • at least 18 years old by December 20th, 2012.
  • legal residents of the United States of America.
  • entered as individuals or a company (exception: individuals working for a company that submits an Entry cannot participate as an individual)

  • Entries must be:

  • submitted in English.
  • developed for either Android devices or Windows RT.
  • free of copyrighted materials owned by any third party or material that is deemed sexually explicit, excessively violent or derogatory.
  • For a complete set of rules, see the Official Rules.

    Game Submission Guidelines

    By entering the contest you can maximize your return for all the work you've already put into your game. Taking part in the contest is easy and free and we accept both released games and prototypes.

    Submitting a game is as easy as 1 - 2 - 3!

    1. Build your game or your prototype for a Windows RT or Android

    2. Go to the Submit Entry page

    3. Enter all the required information. Make it your best and tell us everything you want us to know as you cannot revise your entry later!

    A complete entry must include:

    Game Synopsis: Create a Game Synopsis that includes each of the following elements:

    • A “Name/Title” for your game (maximum of 30 characters).
    • A “Game Description” (maximum of 2,000 characters).
    • Three (3) screenshots of the game, which must be in .jpeg format. They should capture the play and style of the game as accurately as possible and contain no unfinished artwork or graphical artifacts (each screenshot cannot exceed a maximum file size of 2MB).

    Game Video: Create a video that depicts the game’s functionality and gameplay.

    All submissions must be received by 5:00PM PST on February 8, 2013.

    What Judges Are Looking For

    Maximize these 3 factors to make sure your game finishes at the top:

    1. Fun Factor (30%): The fun factor is based on how the game design creates a positive user experience. This includes how intellectually challenging, relaxing, stimulating or satisfying the game is. A key indicator for the fun factor will be the desire to keep playing!

    2. Innovation (30%): Game innovation means your game is creative and technically unique. If it implements mechanics that are unique and fun, you’re on track!

    3. Production Quality (40%): Production quality means how seamless the overall gameplay is, the quality of the assets used, user interface design, and the performance and stability of the game.

    Requirements

    Your game must satisfy the following requirements:

    • Developed for Android or WinRT

    • Run on Snapdragon processors

    • Utilize 3D graphics

    • Developed using OpenGL-ES 2.0/3.0 or DX 9.3/11

    • Perform at a minimum of 30 fps

    Special Considerations

    Special consideration will be given to entries that utilize the following criteria:

    Graphics/GPU

  • Target for 1080P

  • Use of pixel/fragment shader effects

  • Use of vertex shaders

  • Use of geometry shaders

  • Use of common shaders like bloom/glow, diffuse, specular, transparency, depth of field, motion blur

  • CPU

  • Take advantage of multiple cores (4) to use multi-threading

  • Network

  • Multiplayer games (4+ players, MMO)

  • Take advantage of LTE

  • Usage of AllJoyn

  • Miscellaneous

  • Any other unique features or use of technologies (e.g., camera, audio, AR/Vuforia)

  • Cross platform gaming across smartphones, tablets, TVs

  • Sensors

  • Use of accelerometer

  • Use of gyros

  • Middleware

  • Use of middleware engines like: Unreal, Unity3D
  • Adreno SDK and Tools

    Optimize your games with Qualcomm's Adreno SDK and Profiler tool:

    Selection Process

    Upon receiving all qualified submissions, 10 finalists will be selected and invited to present their games live to the judges at the YetiZen Innovation Lab on February 22, 2013.

    The YetiZen Innovation Lab is located at: 540 Howard Street San Francisco, CA 94105

    Of the finalists, 2 winners will be selected, 1 each from: Android and WinRT